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AI Insights · Timothy · January 2023

Top 5 Business Games Performance in Netherlands Q4 2022

A review of the top 5 business games' performance on a unified platform in the Netherlands for Q4 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Business Games Performance in Netherlands Q4 2022

In the fourth quarter of 2022, the top 5 business games in the Netherlands exhibited varied trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of each app based on data from Sensor Tower.

My Perfect Hotel from SayGames LTD saw a consistent rise in weekly revenue, starting at around $463 and peaking at approximately $1.3K in the final week of December. Weekly downloads showed fluctuations, with a notable increase to 10.2K in mid-October and a peak of 10.9K in the final week of December. Weekly active users hovered around 20K to 25K, with a peak of 25.2K during the last week of December.

Idle Lumber Empire - Wood Game published by AppQuantum Publishing Ltd, experienced a decrease in weekly revenue from $9.4K at the end of September to $4.5K by late October. However, it rebounded to approximately $9.2K in the final week of December. Downloads peaked at 6.8K in early October, followed by a decline, and then stabilized around 2.6K to 4.8K towards the end of the quarter. Weekly active users saw a drop from 12.5K at the end of September to around 8K by late December.

Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited had a declining trend in weekly revenue, starting at $11.9K in late September and dipping to around $1.5K in early December. Downloads also declined from 4.3K in late September to about 1.2K in early December, with a slight recovery to 2.6K by the end of the quarter. Active users dropped from 15.1K to around 7.7K by early December, ending the quarter with a slight increase to 9.8K.

Flow Legends: Pipe Games by AI Games FZ maintained a relatively low but steady weekly revenue, peaking at $25 in mid-December. Downloads fluctuated, with a peak of 2.5K in mid-October and another peak of 2.6K in the final week of December. Active users ranged from 6.2K to 9.5K, ending the quarter at around 9.4K.

Factory World, also published by AI Games FZ, showed a gradual increase in weekly revenue from $80 in late September to $175 by the end of December. Downloads peaked at 2.7K in late November, with active users increasing from 5.2K in late September to a peak of 7.4K in late November, before settling at around 6.5K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023